The First ‘Actual’ [International Edition]

At the Tokyo Game Show Square-Enix informed the public about the release of Kingdom Hearts: Birth By Sleep Final Mix. Like the rest of the International Editions this will include English voices; unlike Kingdom Hearts II: Final Mix+ it will likely not include the theater mode with both English and Japanese cinematics; unlike all previous International Editions this one will be playable in other regions, which is to say, internationally.

The known so far is that it will be released with the North American edition’s (English) voice acting, have a sticker system, a new boss and new enemies, and possibly a secret ending. This mostly comes from the unrecordable video in the Square-Enix booth at the Tokyo Game Show, and the Famitsu page [1], both of which have been blogged across the net. Other than these details most is unknown, but a few things can be deduced/guessed.

Because Birth By Sleep is a PlayStation Portable game a few interesting things can happen. The first is that the data disk is more limited than a DVD. Therefore, the direct implementation of both voice tracks is unlikely (or impossible). This means that the theater mode from KH 2:FM+ will likely not happen, and it also means that there will not be multiple selectable vocal tracks, which only Star Ocean: The Last Hope International (for PS3) has had in the past. The most common thread across the English blogs following this line of thinking is that the game has no release date in the US and it will most likely not be brought over like the other Final Mixes. However, what they’re missing is that because Birth By Sleep is on the PSP it becomes easily playable internationally, and the recent Sony announcement of cross region sales on the PlaystationStore [2, 3] make this even more interesting.

Unlike the PS, PS2 and PS3, the PSP does not use region encoded data disks, which means that a player has almost no restrictions on what s/he can play. That which becomes a restriction is availability. However, with Sony’s cross country sales implementation this also will be less of an issue. Less because what is put up on the store is a limited selection of what actually has been released on disks. The fact that all of two games were uploaded to the store in the first update shows the problem here.

However, regardless of the PlayStation Store’s implementation people around the world will be able to play the new “International Edition,” Kingdom Hearts: Birth By Sleep Final Mix, and likely be upset with its naturalized global English. Of course, such availability/downloadability could force Square-Enix to make available truly International Editions that fully support multiple languages through downloading (after all, there is no size limit to an SD card). This is, of course, and unlikely eventuality, but I can only hope…

References:

  • [1] ファミ通.com. “東京ケームショウ特集: 始まりへとつながる眠りの物語が再び紡がれる『キングダム ハーツ バース バイ スリープ ファイナル ミックス』.” Accessed: September 25, 2010. http://www.famitsu.com/news/201009/25034046.html
  • [2] Chen, Grace. Playstation.Blog. “PlayStation Store Update.” Posted: September 20, 2010. Accessed: September 25, 2010. http://blog.us.playstation.com/2010/09/20/playstation-store-update-157/
  • [3] Kotaku. “The PlayStation Store to Start Selling Japanese Imports This Month.” Posted: September 16, 2010. Accessed: September 25, 2010. http://kotaku.com/5640254/the-playstation-store-to-start-selling-japanese-imports-this-month

Protest + Game = ?

At base, protest and play are in opposition. Play is the interaction with rules. There are rules, people break them and form emergent properties that become the new rules and game. Play is working with rules. In opposition, a protest works directly against the rules. A protest means to destroy rules or the system, not to adapt them (despite the possibility that this is all that might eventually happen). Protest and game run against each other but are they combinable?

State of Emergency is about rampaging. It’s about things related to protests, but while it has tie ins with the Seattle WTO protests it really isn’t related. There are also various Sim/Civ-esque games based around revolution, but again these are not exactly about protest, but the reinstitution of order.

Would it be possible to create a game that systematically broke the idea of rules by causing the constant creation of new rules through their breaking? It would maintain entertainment/pleasure by giving out points, awards, or achievements for disruption and for changing the system itself? Instead of giving people the ban hammer for cracking the code, breaking the rules, or finding interesting use of mechanics, it would reward the players. I suppose this is really called “life” and “hacking,” but what if, what if…